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RedCircle

Age/Gender: 27, Male
Location: Washington, DC
Job: Rockstar

Grind.

Newgrounds Stats

Sign-Up Date:
10/6/03

Level: 28
Aura: Dark

Rank: Sgt. Major
Blams: 6,302
Saves: 3,316
Rank #: 453

Whistle Status: Silver

Exp. Points: 8,170 / 8,700
Exp. Rank #: 1,277
Voting Pow.: 6.92 votes

BBS Posts: 5,509 (3.08 per day)
Flash Reviews: 344
Music Reviews: 4
Trophies: 0
Stickers: 0

All Flash Reviews

344 Reviews | 91 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]


Score: 5
Gay Samurai Version 1.0

"Well, not a bad game."

date: January 28, 2005

Ok, why did you make it impossible? That one jump in the light brown box level was impossible.

Anyway, you need to clean up your game engine so that you can't get stuck on the tops of boxes. That got annoying really quickly.

The graphics weren't bad, and I felt like I was playing a semi-professional game there, so you did a good job. Just do some bug checks, and you'll be on top in no time.

Author's Response:

yeah i had some bugs i didnt realize. well i'm too lazy to change it now! thanx for voeting 6

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Score: 6
Teh Show V

"Heyyyy Johnay =)"

submission: Teh Show V
date: January 28, 2005

Not bad. Glad you included a few sketches in there. I love variety just as much as anyone else.

The sketches were a little short, and could have used a little more focus on vocal clarity and graphical succinctness.

I do like your style, so gimme more! Seriously, good job.

Author's Response:

Cheers. Look out of Fushi..soon.

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Score: 5
The Pants Pull

"Um....nasty."

submission: The Pants Pull
date: January 28, 2005

I mean, it's drawn well, and the plot was funny, but I don't think seeing a penis was worth all that time.

Now maybe if the guy got the bully back, and we all saw his dick, then I might celebrate ;)

Not bad, and good luck!

Author's Response:

Eh? The blue fish that got his pants pulled down, hes a looser and Lenny kicks ass so stfu...we dont wanna bully back the bully since lenny kicks ass....aight?

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Score: 10
C&D #2 Trip to Egypt

"Excellent story!"

date: January 28, 2005

Is this France? Hahaha...

Seriously, you did an excellent job pasting your friends' heads and using them to talk to each other. What a splendid idea!

Plus, you are a great storyteller! I loved every single second of this movie!

Shaddup Donny! Hahahaha! Thanks for making this =)

Author's Response:

Thank you for this wonderfull review
you rock ;)

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Score: 6
MGS3 Animated Trailer

"So random."

date: January 28, 2005

As a trailor, I really did think it captured any excitement the game has to offer. Most of what you displayed has very little substance and I found it hard to keep watching. Really, it was all the random stuff, the guy licking the ground after he jumped from the tree, little bits and pieces that I struggled to piece together...you really could have done better planning out eh story rather than just throwing little bits of the game at us.

The characters has no legs. That was especially weird.

Anyway, make the movie go faster, the characters more real-looking, and the scenes more understandable.

Other than that, everything else was superb.

Author's Response:

just watch the actual mgs trailer, it's just like mine. the "randomness" was purposely put in there, it's not a summery of the game you know, just a trailer. thanx

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Score: 8
Merry Christmas Tom Fulp

"Pretty cool!"

date: December 24, 2004

Well, hopefully Tom gets to see this little Gem, cause it's really funny.

We all knew he sits alone at night playing Alien Hominid =D

Good stuff, and *thanks* for using my song. Keep up the good work!

Author's Response:

Thank you for submitting/creating that song it fitted in really well, I wanted music from the audio portal only for this movie. Thanks for the great review!

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Score: 10
Dealer

"Reminded me of my old Calculator game! w00t ^_^"

submission: Dealer
date: November 26, 2004

Man, this was set up extremely well. Very random and fun. I like that.

Everything was coded perfectly, and I found no bugs.

Music was great. Not overpowering and it had a certain relaxed feel. Great when I was being chased by those coppers. Just capped them, and listened to that relaxing music.

Seriously, great game!

Author's Response:

glad you liked it :)

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Score: 10
Clay loves to dance

"Oh man!!!"

date: November 13, 2004

That was extremely fun to watch!

I loved the way everything was so well done. Blows Knox's clay stuff out of the water!

You sir, rule!

Author's Response:

Thanks :D

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Score: 7
Memory

"Unique."

submission: Memory
date: November 8, 2004

I have a few suggestions for you first.

I want to talk about graphical detail for a moment. Your movie seemingly centers around graphical detail, from the effects the book has on the guy, to the memory flashbacks that he has. The beginning scene was the guy walking. The shoes were not detailed enough to represent the seriousness of the movie. Also, the person's hands were drawn very poorly. Work on your colors and you will find that there is much to be gained from the use of many different colors. I did, however, like the drawings themselves. The cartoon pictures in the middle were drawn very well, and they showed me the innocence of the characters they were portraying. It's just with the seriousness of the movie, the pictures could have used a lot more refining.

Now, I'll talk to you about "switching." You started the movie out very dark and mysterious. That was great! But, then you switched it to cartoon-like pictures and the whole sense of evil quickly wore off. If you are going to do that, make sure you maintain the darkness theme you set up so well in the opening scenes. After the cartoon pictures, you switched back to the dark theme. It should either be more of a transition between themes, or the "lighter" scenes should still reflect the "darker" theme you have in place.

The music and sound effects that you placed in your movie were the shining part. They accurately reflected the mood, and I must say, you did an excellent job with the timing of sounds and eerie effects. The background music was also well placed and fitting.

The content of the movie was very random to me. I didn't quite get "hooked" at all in the movie. I found no emotions in myself that I could relate to the movie. That isn't because of you, though. It's just something I noticed.

The way that all the menus were done were very well layed out. You had looping music in the menus and that was a great addition. Plus, everything was easy to navigate. Thanks for that.

In closing, this movie was "out there." Very well done, but still had some loose ends. I would like to see more graphical interpretation next time around rather than text.

Thanks for allowing us to watch. It was very well done. Good luck on your future endeavors =)

Author's Response:

I liked your criticism on the graphics, at least you were one to capture the ‘innocence’ of the characters I drawn, as I mentioned before, combining opposites is my art, and I used innocent characters in the middle of a seemingly horror movie, which may seem wrong to most, but that’s my art! It is true that I need to practice drawing more often so I agree that the graphics need some work

I suppose it is true that the emotional outcome differs from person to person, so I’m not surprised to see that this movie hasn’t stirred you inside, it’s a very human thing, every human is unique

I thank you deeply for such a wonderful review! Everything in it was very useful to me, I thank you again and hope to see you review my future flashes :)

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Score: 10
PIGS Department

"Fuckin Sweet!"

submission: PIGS Department
date: November 6, 2004

Wow, you all have really improved in you game-making ability!

That was the best game I've played in a long time! The difference for me between the last one, and this one, was the last one focused on problem solving. This one relys on different concepts like money, ammo, speedy mouse tapping =) and it was far better than the last one!

I really liked how you put everything together! Awesome.

I have a few pointers. You all should give the player about a second or two to attack the enemys after you finish reading the text. I found that after you pushed the "continue" button, the enemies started shooting almost immediately. That should be changed to allow the player to move the cursor up to where the enemies are before getting killed.

I loved how you incorporated "mutant monsters" in this. It gave it a "resident Evil" appeal that definitely makes it great!

I thoroughly enjoyed beating the game, and I highly anticipate the next one.

Man, mini-bosses too. Fuckin awesome!!! =D

Author's Response:

Nice to hear from ya, I'm glad that you enjoyed it. I noticed that it was hard to move the cursor to the guy behind the crate too but it was too late to redirect all the goto actions,
I'm thinking of putting in a reload in the next for easier gameplay, thanks for the review

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